It wouldn’t have been socially responsible, at least in the case of Fallout 3. For us, that was a line we certainly did not want to cross, and we think that was the right decision. For us, that was a line we certainly didn’t want to cross, and we think that was the right decision. We do not want to cross lines like killing kids (we never actually got as far as just putting kids kill-able in any builds or The Game). We don’t want to cross lines like killing kids (we actually never got as far as even putting kill-able kids in any builds of the game). We think it’s funny, we think it’s fun and people have been agreeing with that. We’re grown-ups, we can make and play something like this. You can yell at them to get off your lawn, you can make idle threats, but you can’t really do much about it, and there’s a reason for that. Fallout 3 has kids… but you can’t kill them, in spite of the title’s M rating. And given the things people are capable of, controversial things that make the real-life counterparts want the games pulled from shelves, it’s little wonder.īut then we come to Fallout 3. Ever notice how there’s a lack of kids in free-roaming sandbox games? Your Grand Theft Autos, your Saints Rows… you’re more likely to find kids playing the game on your side of the screen than in the games themselves.
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